All posts in 01 DT | Design + Thinking

 This Incubator Lab is designed for serious play.

“If necessity is the mother of invention, then play is the father.” Megan Gambino – Smithsonian Magazine


Community Vitality Credit + Content Development Lab | RELi 3.0

RELi virtual incubator labs provide a space for creativity that lies at the intersection of play + innovation.  The lab offers on-line space and tools for sharing material, posts and writings for advancing actionable, intellectual products that improve the whole of life, for everyone. While the tools used may not be the most cutting edge available, they are widely used and available to many people, making them more inclusive + resilient.

The RELi Collaborative “Community Vitality” Credit + Content Lab updates RELi 1.0 content for the next major publication of RELi, version 3.0. Version 2.0 will include non-substantive administrative adjustment, such as inclusion of the LEED Resilience Pilot Credits. RELi 3.0 can include substantial modifications and additions to the existing content, if needed. The category covers social + economic cohesion, which are essential elements of Resilience.  The category addresses issues including, but not limited to economics, diversity and equity.


Lab Play Space



The Lab’s on-going conversation occurs in the Dialogue Stream. Jump into the conversation | Here →

Link Stash

Post links to websites, articles and resources in the “Link Stash” | Here →


Use BOX for both Sharing + Collaboration including commenting. Click the Diamond to go the BOX upload+ download page or use the Link in the sidebar to the right | Here →

• Twitter + Pinterest

Twitter posts tagged with #C3nsSEL should show up in the Twitter stream on the lab main page AND the sidebar →
Tweets are not private and anyone in the world can use the #hashtag.

• Activity Log (Use Comments Below) ↓

Did you post a link, add to the Dialogue, edit Document or upload a file? Post your Lab activities in the “Activity Log” on this page in the comments below ↓



“Some percentage of resources (time, money, experts) should be regularly devoted to what a company (or professional) would perceive to be play  (e.g., R&D, invention and design, futures, exploratory investigations, “free range” activities, etc.).”

About this Incubator Project | V-Lab

The C3LD Incubator Project “Transdisciplinary Design” is exploring a provocative and compelling idea: Either design is about to be widely transformed and /Or a new design discipline is emerging from the sustainable design movement. Either way, the design world is changing. This C3LD Incubator project is exploring this trend and you’re invited to join us in the exploration.

How can you participate? 

  • Browse the Twitter, Pinterest and blog posts below for articles and insights.
  • Add the hashtag #C3tdi to your tweets and your tweet will stream in the twitter widget below.
  • Jump in to the dialogue by commenting in the blog post below.

What is Transdisciplinary?

“Transdisciplinarity”can be used to signify a unity of knowledge beyond disciplines. In the International Center for Transdisciplinary approach, transdisciplinarity is radically distinct from interdisciplinarity. Interdisciplinarity, like pluridisciplinarity, concerns the transfer of methods from one discipline to another. As the prefix “trans” indicates, transdisciplinarity concerns that which is at once between the disciplines, across the different disciplines, and beyond each individual discipline. Its goal is the understanding of the present world, of which one of the imperatives is the overarching unity of knowledge.’ Adapted from Wikipedia. See “Wider Useage”

Twitter Stream | #C3tdi

Pinterest | Transdisciplinary

Follow C3 Living Design’s board Trans-Disciplinary Working Group on Pinterest.

Community Curated Twitter Stream | #Transdisciplinary

About this Incubator Project | #C3pLAB1

The C3LD Incubator Project, the ‘Innovation Incubator’ is imprinting a pattern on creativity starting with the “Innovation Engine” concept identified by Stanford neuroscientist Tina Seelig.  Other ways of viewing and understanding how creativity works may be valuable for this pattern imprint. The basic Innovation Engine pattern is comprised of the following integrated, interactive structural elements that work together in different ways:




Reference Materials
TEDx Stanford, Tina Seelig: A crash course in creativity

Authors at Google, Tina Seelig: “InGenius”

Please post proposed comments or revisions in the Comments section of this blog post below OR Tweet comments that  include the project hashtag #C3pLAB1. Tweets containing the #C3pLAB1 hashtag will appear the Twitter Timeline included in this post.

Follow our Twitter updates for this pattern at @c3livingdesign or search Twitter for the hashtags #C3Incubator and #C3LDdt.

Please Post Comments or Proposed Revisions below in the Comment section of this post.

Watch twitter for Live Edit dates + times when we will be editing this pattern in real-time. During Live Edits we will watch for  your Tweets in the Twitter timeline above (include the hashtag #C3iciin your tweet) or post your comments on the blog post.

Thank you for joining us in creating a living world.


• • •
Creating . Connecting . Curating


The places where we live are important. When we become invested in our neighborhoods, we discover that it can help us be healthy and safe and remind us of what really is essential; that we take care of each other and all the living things on our planet. That it doesn’t help us or our planet to spend massive amounts of time and money developing things we don’t need. When we have more time for ourselves, our families and friends, we can become involved in developing new ways for our communities (and our world) to thrive, like community sharing programs that can benefit everyone.

Annie Leonard, created a hugely successful online film called “The Story of Stuff” in 2007. Since then, she has continued to educate with fast-paced, entertaining, idea and fact-filled short movies. The Story of Stuff Project emerged after 2008 and Annie and her team have made 8 additional online films and a best-selling book. She became the Executive Director of Greenpeace, USA in 2013.

Presented in the style of the original movie, this online film, “The Story of Solutions Video”, helps us see that together we can change the “game”. When the “game’s goal” is large businesses always asking for bigger, more and more, the end result is that we don’t benefit. What’s being called “economic growth” often means most of us get less of what we really need and others go without. With more people power we can support communities and businesses that create solutions and have more time for each other in a future that’s safer, healthier and more fair for all of us.

C3 Living Design | Creating, Connecting + Curating the Patterns of Life


The Name:
A Better Economy

The Purpose:
Assist in defining a new fundamental purpose for the economy as outlined in “The Story of Solutions Video”.

The Inventory:
1. Switch the purpose of the Economy from MORE to BETTER.

2. Be a “Solutionary
– Learn to differentiate between an “Old Game Solution” that looks good and real “Game Changing Solutions” that create change for the better.
–  Example of an “Old Game Solution:” Give away Gift Cards to people who recycle plastic bags – which simply encourages them to buy more and reinforces the ‘MORE’ economic paradigm.
–  Example of  a “Game Changing Solution:” Ban plastic Bags and encourage reusable bags encouraging the ‘BETTER’ economic paradigm.

3.  GOAL:

G – Give People More Power
O – Open peoples eyes to the Truth of Happiness
A – Account for all Costs
L – Lessen the Wealth Gap

Example of a GOAL oriented solution: Evergreen Cooperatives Cleveland – Worker / Owners operating green businesses –   laundry, solar company + urban farm


The Story of Solutions Video

The Story of Solutions, 2013, The Story of Stuff Project

Evergreen Cooperatives Cleveland


Visit the C3LD Pattern Library by clicking HERE>

Panoramic Category
Capital + Economics (C)

Category Cascade
Design + Thinking (RB)
Life + Planet (LP)
Region + Bio-Region (RB)
Operations + Facility (OF)
People* + Products (PP)

Pattern Cascade
#DT tbd  | Possible Pattern Spin-off: “Solutionary”
#LP 075 | Reliable Prosperity
#RB 900 | Value-Added Production
#OF 725 | Green Business
#OF 750 | Community Benefit
#OF 800 | Self-Governing Workshops
#PP 725 | Green Procurement
#PP 750 | Product as a Service
#PP 770 | Product Labeling

Visit the C3LD Pattern Library by clicking HERE>

I In this inspiring TED talk, Tim Brown is proposing that the design profession has a bigger role to play than focusing primarily on form, texture, color and object point of use. He calls for a shift to local, collaborative, participatory systems based “design thinking” — starting with the example of 19th-century design thinker Isambard Kingdom Brunel.

We do wish that Brown would modify his suggestion that “designers aren’t needed for design.”  Designers bring high-value skills to the table, but those skills are radically more valuable when designers think inclusively + collaboratively. Exclusivity in the process limits the human creative potential.

Brown notes in the video that Design Thinking is what Professor Roger Martin at the Toronto Business School calls integrative thinking -the ability to exploit opposing ideas and opposing constraints to create new solutions. Or, in the words of regenerative architect Bill Reed, integrative thinking is not about choosing between “one or the other” but rather it is a convergence of “both; and.”  In the case of design, Brown notes that this that means balancing desirability, viability and feasibility.

Ultimately, this through this presentation Brown is calling for a transformation of how we think about what design is and what its results should be – in the vernacular of C3 Living Design, Brown is callling for design to be less object oriented, more active relationship based and more expansive in its scope of thinking.

We hope you enjoy this video and suggest both the 3 minute video by Eric Berlow on “Simplifying Complexity” and the 7 minute video on rapid prototyping or “Build at Tower, Build a Team” by Tom Wujec.